This is the very first map that has ever made it to completion ever since I started mapping for Quake engine games. This is recompilation of it, since I had created and compiled back when Half-Life first came out. It's quite simple. An open area, two buildings with windows, and platform supported by the buildings up high. There's a ladder to get up there, but it's a bit of a challenge to get to it since the bridge between the two building has been broken. There's some nice goodies up there though.>
This is the second map that was completed so very long ago during the early days of Half-Life. This map was originally broken due to leaks in the map from using new compile tools, and the point file was too large for Half-Life to handle. Fortunately, with the release of Valve Hammer, I was able to load the pointfile into the editor itself and track down the leaks. Finally this map is fixed, but it still does have a several errors in it, though all cosmetic. The map is fully playable, and gamplay is as was originally designed.
Screenshots Coming Soon!